Diploma - Play as logos and myth.
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TABLE OF CONTENTS
I. INTRODUCTION 3
II. MAIN PART 6
Chapter 1. Play as LOGO 6
1.1. Philosophical foundation concept of the game 6
1.2. SUMMARY OF THE GAME AND ITS MAIN FUNCTIONS 20
1.3. Contextual GAMES 31
CHAPTER 2 PLAY AND MYTH 40
2.1. RULES AND LEVELS 40
2.2. Mythology game and its scientific sense 46
III. CONCLUSION 60
IV. REFERENCES 64
I. INTRODUCTION 3
II. MAIN PART 6
Chapter 1. Play as LOGO 6
1.1. Philosophical foundation concept of the game 6
1.2. SUMMARY OF THE GAME AND ITS MAIN FUNCTIONS 20
1.3. Contextual GAMES 31
CHAPTER 2 PLAY AND MYTH 40
2.1. RULES AND LEVELS 40
2.2. Mythology game and its scientific sense 46
III. CONCLUSION 60
IV. REFERENCES 64
Do NOT use the finished work to date.
Any finished work needs to be improved and / or adjustments to the requirements of your institution (head).
If necessary, you can perform a self-completion or the help of specialists of our Center.
Any finished work needs to be improved and / or adjustments to the requirements of your institution (head).
If necessary, you can perform a self-completion or the help of specialists of our Center.