Diploma - Play as logos and myth.
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TABLE OF CONTENTS
I. INTRODUCTION 3
II. MAIN PART 6
Chapter 1. Play as LOGO 6
1.1. Philosophical foundation concept of the game 6
1.2. SUMMARY OF THE GAME AND ITS MAIN FUNCTIONS 20
1.3. Contextual GAMES 31
CHAPTER 2 PLAY AND MYTH 40
2.1. RULES AND LEVELS 40
2.2. Mythology game and its scientific sense 46
III. CONCLUSION 60
IV. REFERENCES 64
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