Diploma - Play as logos and myth.

TABLE OF CONTENTS


I. INTRODUCTION 3


II. MAIN PART 6


Chapter 1. Play as LOGO 6


1.1. Philosophical foundation concept of the game 6

1.2. SUMMARY OF THE GAME AND ITS MAIN FUNCTIONS 20

1.3. Contextual GAMES 31


CHAPTER 2 PLAY AND MYTH 40


2.1. RULES AND LEVELS 40

2.2. Mythology game and its scientific sense 46


III. CONCLUSION 60


IV. REFERENCES 64
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